by James Corbett TheInternationalForecaster.com 07/13/2016
Privacy advocates (that’s establishment speak for “normal human
beings”) celebrated earlier this week as the House rejected yet another
attempt to expand the Patriot Act’s snooping provisions. House
Resolution 5606, better known by its Orwellian name, the “Anti-terrorism Information Sharing is Strength Act,”
would have allowed Big Brother to access Americans’ financial
information based on what the government deems to be “suspicious
activity.” Given that the DHS has labeled such things as using binoculars, paying with cash, or even “appearing normal”
as “possible terrorist activity” in the past (thus making pretty much
every human being a possible terrorist), everyone can breathe a sigh of
relief that the bill failed.
But don’t breathe that sigh too deeply, because exactly as that
threat to privacy was being extinguished, another one was rising to take
its place. It goes by the name of “Pokémon Go” and it is a so-called
“augmented reality” game that allows users to capture, train and battle
virtual Pokémon by chasing them around through real world environments
with your smart phone.

To put into perspective just how popular this game is, it topped the
App Store’s “Top Grossing” category within 24 hours of its release. Now,
just one week out, it has been downloaded an estimated 7.5 million times
in the US alone and is generating an estimated $1.6 million a day for
Nintendo. But here’s the truly mind-boggling part: In just the first two
trading days after the game’s release, Nintendo’s market value rose a staggering $7.5 billion. That’s right, folks, this is not merely a game, it is a phenomenon.
For those unfamiliar with “augmented reality” gaming, it’s a type of
game where one tracks virtual characters or objects that appear on their
smart phones through real world environments. The Pokémon Go game is
prompting scores of people out into the streets to go chasing for wild
Pokémon to capture.
It is also prompting heists, violence, hoaxes and hysteria.

If you’re wondering what’s going on here, you’re not the only one. It
seems the internet is flipping its collective lid over this app as the
line between gaming and the real world gets blurrier. But perhaps all of
this pales in comparison to the game’s terms and conditions.
Firstly, the app requires an excessive amount of permissions
on a user’s device, including the ability to read your contacts, find
accounts on your device, and access your camera. The app even requires
full access to a user’s Google account, which it can then use to read
your emails, send emails from your account, browse your Google Drive
documents and photos, etc. But apparently that’s just “a mistake” and will be “corrected soon.”
Secondly, the game’s privacy policy
contains such gems as: “We may disclose any information about you (or
your authorized child) that is in our possession or control to
government or law enforcement officials or private parties.” What could
go wrong?
But wait, it gets worse!

So yes, the Pokémon game currently taking the internet by storm (and
scooping up all their data, including activities, movements and
communications) was created by a CIA-linked businessman who gestated his
company at Google.
Feeling safe yet?
As it turns out, the big, bad Big Brother Spies of the NSA and the
DHS and the CIA don’t really need their Patriot Act powers, after all.
All the powers-that-shouldn’t-be need to do is create a fun, shiny
trinket for the people to play with and they will literally pay for
their own surveillance.
Welcome to the “Matrix Economy,” where people pay to spy on themselves…and have fun doing it!
Huxley would be proud. CorbettReport
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